How to use the Pyraminx simulator
The Pyraminx is shown unfolded, with its four faces side by side in the default color scheme. Click the arrows to turn the puzzle: the small arrows twist only a tip, while the large ones turn a corner together with the layer below it.
Calculating the solution
Press Edit to enter your scramble. The tips and the center pieces are already set, because each of them lines up with a single turn; only the edges are left blank, as they are the real challenge. Add the three blue stickers first, then green, yellow and finally red.
The program fills in what it can deduce as you go, so the last colors are added automatically and you can't create an impossible puzzle. Press Solve to get the moves, each one shown on the 3D Pyraminx. Before you start turning, make sure you hold your puzzle in the same orientation as the one on the screen.
Reading the solution
Capital letters (U, L, R, F) turn a corner together with the layer below it; lowercase letters (u, l, r, f) turn only the tip. A letter on its own is a clockwise turn as you look at that corner, and an apostrophe means counterclockwise.
Solve it yourself
Press Scramble for a random position and try to restore it with the arrows. Start by turning each tip to match the pieces next to it; after that, most of the work is placing the six edges with the larger turns. The Ruwix Pyraminx guide explains a simple method step by step.
About the Pyraminx
The Pyraminx is a tetrahedron-shaped puzzle invented by Uwe Mèffert. Leaving out the four tips, which take a single turn each, it has 933,120 positions, far fewer than the Rubik's Cube. It is an official World Cube Association event, and top competitors solve it in under two seconds. Ready for more? Try the Rubik's Cube solver or learn the 3x3 beginner's method.